

To celebrate the release of the upcoming Dying Light: The Following Enhanced Edition, Techland and GameResort have created a ‘Dying Light: The Following - Enhanced Edition’ mode in Stupid Zombies 3.
#Stupid zombies 3 dying light Pc
So, that's a lot to chew on we're sure, but what about performance and this game's occasional flashes of brilliance and beautiful landscapes? Journey on for our look at PC game performance and image quality analysis, next.Techland, creators of the Dying Light, Dead Island and Call of Juarez series has partnered up with mobile zombie game sensation Stupid Zombies 3. A few other players were not awarded the once-per-save-file reward for completing the game's story. One player noted that the equipment and items that he was finding simply stopped scaling up in level with him, forcing him to start a new character. Browsing through the Steam discussions you can find dozens upon dozens of users complaining of more serious errors, including broken scripts, memory leaks, and even crashes. Some of these issues might seem like nitpicky complaints, but we've actually been quite lucky. Again, it's just an annoyance the first time, but it's tedious after it happens over and over. You'll have to release the key and then re-press it. If you do the wrong thing, nothing happens. The problem is that holding down interact will not trigger the "tap" inputs. Some items in the game world require you to tap the interact button, while others require you to hold it briefly, and there's no clear division between the two. Some of the other frustrating elements aren't as much "bugs" as they are poor design choices. The ray-traced lighting makes many areas darker-in some cases, too dark. Lots of games have the ability to switch between first- and third-person viewpoints, like Bethesda's Elder Scrolls and Fallout games, as well as Grand Theft Auto, so the missing option here feels especially lacking. It would help with judging distance for those long jumps, too. Simply put, immersion is a lost cause in this game, and so we would have enjoyed leaping across rooftops a lot more if we could have watched Aiden do it. We wouldn't normally complain about a game leaning harder on gameplay at the cost of immersion, but it feels hypocritical in Dying Light 2, given that the game does many other things that seem to be for the sake of immersion. That might just be this author's opinion, but the developers really should have left players the option to watch the scene or move. It's a stupid scene that transparently apes Far Cry with its attempt to set up the villain as a memorable character. Rather than being able to actually run away (like you were told), you are forced to sit and watch as the villain slowly tells your friend a pointless anecdote, then brutally eviscerates him before noticing you and having his flunkies give chase. Speaking of Far Cry, there's a scene early on in Dying Light 2 where a friend asks you to flee through a hidden vent just as the villain of the game appears. Surviving The Zombie Apocalypse In The Dying Light Like the previous Techland games, there's a crafting system in which you can modify your weapons or craft supplies to keep yourself alive, although it's considerably shallower than in the last game, as weapons themselves are no longer craftable. There's no firearms at all this time around, and while bows can offer the ability to attack at range, Aiden must mostly rely on his ability to bash, slash, and smash zombies with hand-to-hand combat and a decent variety of makeshift weapons. You don't play as Kyle Crane anymore-veterans of the first game will know why-but instead as a young pilgrim named Aiden who's looking for his lost sister.įortunately, playing as Aiden is pretty much like playing as Kyle Crane, which is to say that the gameplay remains mostly the same: first-person parkour action, with a heavy emphasis on high-mobility melee combat. Society has fallen apart due to a rampant zombie virus, and "pilgrims" travel between scattered settlements carrying messages, packages, or other valuables. It's set in the same world, but 22 years later, in 2036. Dying Light 2, then, refines the formula of the first game. The original Dying Light was another huge hit for Techland, and it still has an active player base to this day.
